Online registration opened and closed .
World records: Max Park 6x6x6 Cube 1:25.34 (average), 7x7x7 Cube 2:13.12 (average), and 3x3x3 One-Handed 9.99 (average).
North American records: Max Park 5x5x5 Cube 38.70 (single), 5x5x5 Cube 44.99 (average), and 6x6x6 Cube 1:21.31 (single).
|3x3x3 Cube||Max Park||6.18||6.80||United States||6.98||6.18||9.34||6.59||6.82|
|5x5x5 Cube||Max Park||39.42||44.99||NAR||United States||45.85||42.72||39.42||46.40||46.95|
|6x6x6 Cube||Kevin Hays||1:32.90||1:36.20||United States||1:32.90||1:34.41||1:41.29|
|7x7x7 Cube||Kevin Hays||2:08.65||2:17.18||United States||2:26.39||2:16.49||2:08.65|
|3x3x3 One-Handed||Max Park||9.53||11.50||United States||13.94||10.16||10.76||9.53||13.57|
|3x3x3 Cube||First round||Ao5||3:00.00||Top 40 advance to next round|
|Second round||Ao5||3:00.00||Top 8 advance to next round|
|5x5x5 Cube||First round||Bo2 / Ao5||2:30.00||2 attempts to get < 2:00.00||Top 6 advance to next round|
|Final||Bo2 / Ao5||2:30.00||2 attempts to get < 2:00.00|
|6x6x6 Cube||First round||Mo3||5:00.00||Top 6 advance to next round|
|7x7x7 Cube||First round||Mo3||7:30.00||Top 6 advance to next round|
|3x3x3 One-Handed||First round||Bo2 / Ao5||3:00.00||2 attempts to get < 45.00||Top 32 advance to next round|
|Second round||Bo2 / Ao5||3:00.00||2 attempts to get < 45.00||Top 8 advance to next round|
|Final||Bo2 / Ao5||3:00.00||2 attempts to get < 45.00|
|Events||Format||Cutoff||Time Limit||R1 Person Limit||R2 Person Limit||Final Person Limit|
|3x3||Avg of 5||-||3:00||150||40||8|
|3x3 One-handed||Avg of 5||0:45||3:00||150||32||8|
|5x5 Speedsolve||Avg of 5||2:00||2:30||150||-||6|
|6x6 Speedsolve||Mean of 3||-||5:00||150||-||6|
|7x7 Speedsolve||Mean of 3||-||7:30||150||-||6|
For 3x3 One-handed and 5x5 Speedsolve: You must have a single solve under the listed cutoff time in the first two solves in order to complete the Average of 5.
Time limits are hard cutoffs; solves will be stopped after the time limit is reached.
|10:00-11:25||5x5 round 1|
|11:25-12:15||6x6 round 1|
|12:15-1:25||7x7 round 1|
|1:55-3:50||3x3 round 1|
|3:50-4:55||OH round 1|
|4:55-5:20||3x3 round 2 (top 40)|
|5:20-5:50||OH round 2 (top 32)|
|5:50-6:10||5x5 final (top 6)|
|6:10-6:35||6x6 final (top 6)|
|6:35-7:00||7x7 final (top 6)|
|7:00-7:15||OH final (top 8)|
|7:15-7:30||3x3 final (top 8)|
* Schedule is tentative and subject to change
If you would like to judge, scramble, or help set up, contact us at email@example.com or leave a comment during registration. Thanks!
Getting to UCSD:
From south of the 52: Head north on the I5, take the Gilman exit and follow Gilman Drive all the way into the UCSD campus. Just after Russell Lane, you will see the Gilman parking structure on your left.
From north of the 52: Head south on I5 and take the La Jolla Village Drive exit. Make a right at La Jolla Village Drive, and in 3/4 mile turn right onto Villa La Jolla Drive. Follow it into campus and it will lead you right to the Gilman parking structure.
Parking is free at UCSD on the weekends, but please park only in designated visitor parking areas, marked "P" on the campus map. Cars parked in spots marked "24/7 Reserved" may be ticketed or towed.
Venue & Campus:
Here is a campus map, and here is a Price Center map. After parking at Gilman parking structure, walk north on Russell Lane, left on Rupertus Lane, then right on Myers Drive. The competiton will be held in the East Ballroom on the second floor of Price Center . There will be signs posted directing toward the ballroom. Please provide adult supervision for children under 12 - thanks!
Live results: http://cubecomps.com/live.php?cid=2824
In an attempt to keep everything running smoothly, we have split competitors into "heats," as below. During each event, heats will be called up sequentially to solve. Even if you are not in heat 1 of an event, we advise you to stay close-by until your heat is called to ensure you don't miss your turn.
Highlighted names are our way to ensure we have volunteers evenly distributed; they can be ignored for the purpose of finding your heats.
If you reach the time limit during your solve, the judge will stop you and your result will be DNF (see Regulation A1a4).
The result to beat to proceed to the second phase of a cutoff round (see Regulation 9g).
The format describes how to determine the ranking of competitors based on their results. The list of allowed formats per event is described in Regulation 9b. See Regulation 9f for a description of each format.